Posts tagged Programming

Catch USSD responses

Android APIs lack a system to grab the response of USSD codes. Don’t you think this is a bad issue? Without it it’s impossible to make, for example, a program that captures the USSD response for a credit request to the operator, forcing a developer to use work-arounds for the same goal, like web requests. What do you think?

Rokon Game Framework

Android really needs a solid framework. Specifically, a multimedia multipurpose framework. Something to help game developers in their hard work. Rokon Framework is an open source project that aims to that. It started with very few library functions, some months ago, and now it’s becoming something serious.

Give it a look and if you are going to try it, share your feedback!

Note for the Rokon developer: please fix your Wiki page on your site. Your tutorials have been (and they are) inaccessible for days!

Book: Pro Android 2 Games

Apress is going to release a new Android book, following up the previous Pro Android: Pro Android 2 Games.

As the name says, it should be focused on Android game programming and I bet it will be a best seller. I will confess you: I’ve been for a span of time a Flash games developer and I’m having some difficulties going back to Java for this.

Without doubts programming with Actionscript 3.0 is easier and I was able to focus on the game mechanichs rather than the Java language objects, try/catch blocks, threads, memory leaks and performance issues. So I’m one of those who are expecting a lot from this and forthcoming books.

SurfaceView

I’d like to know what Android developers think about this heavy but fast animal. SurfaceView is a particular class that enables Android developers to get fast refreshing graphics on the screen, but… as far as I can read around, it’s a source of particular issues that increase difficulties in its programming.

So, what are your experiences with SurfaceView? Do you use it regularly? Do you like it or prefer some slower but easier techniques for your games/apps?