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	<title>GeekDroid - the Android Developers Community&#187; Android</title>
	<atom:link href="http://www.geekdroid.com/category/android/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geekdroid.com</link>
	<description>Tutorials &#124; Hints &#124; Tricks &#124; Reviews &#124; Tests</description>
	<lastBuildDate>Thu, 01 Apr 2010 11:03:36 +0000</lastBuildDate>
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			<item>
		<title>Translate for Animals</title>
		<link>http://www.geekdroid.com/translate-for-animals/</link>
		<comments>http://www.geekdroid.com/translate-for-animals/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 11:03:36 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/translate-for-animals/</guid>
		<description><![CDATA[Ahahahah! Bellissimo :)
]]></description>
			<content:encoded><![CDATA[<p>Ahahahah! Bellissimo :)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Apple sues HTC</title>
		<link>http://www.geekdroid.com/apple-sues-htc/</link>
		<comments>http://www.geekdroid.com/apple-sues-htc/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 01:12:40 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[sues]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=125</guid>
		<description><![CDATA[If Google is not evil, then the evil must be Apple.
And I&#8217;m quite sure it is.
]]></description>
			<content:encoded><![CDATA[<p>If Google is not evil, then the evil must be Apple.</p>
<p>And I&#8217;m quite sure it is.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Android Book about UI design</title>
		<link>http://www.geekdroid.com/android-book-ui-design/</link>
		<comments>http://www.geekdroid.com/android-book-ui-design/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 18:27:22 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=121</guid>
		<description><![CDATA[Somethink I really wish it will be released is a book teaching how to design beautiful and user-friendly interfaces for Android. The official docs offer good guidelines, but they are only a good starting point.
]]></description>
			<content:encoded><![CDATA[<p>Somethink I really wish it will be released is a book teaching how to design beautiful and user-friendly interfaces for Android. The official docs offer good guidelines, but they are only a good starting point.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Android Tip — Go Fullscreen</title>
		<link>http://www.geekdroid.com/android-tip-fullscreen/</link>
		<comments>http://www.geekdroid.com/android-tip-fullscreen/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 12:25:01 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[application]]></category>
		<category><![CDATA[bar]]></category>
		<category><![CDATA[fullscreen]]></category>
		<category><![CDATA[go]]></category>
		<category><![CDATA[title]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=119</guid>
		<description><![CDATA[In your applications and games, you often have to go fullscreen. Actually, different kinds of fullscreen exist. You may need to remove the title bar only or to get a real fullscreen.
If you want to remove the title bar, but not the Android notifications bar, simply modify your manifest under the activity tag of your XML:

android:theme="@android:style/Theme.NoTitleBar.Fullscreen"

If  <a href="http://www.geekdroid.com/android-tip-fullscreen/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;">In your applications and games, you often have to go fullscreen. Actually, different kinds of fullscreen exist. You may need to remove the title bar only or to get a real fullscreen.</p>
<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;">If you want to remove the title bar, but not the Android notifications bar, simply modify your manifest under the <em style="padding: 0px; margin: 0px;">activity </em>tag of your XML:</p>
<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;"><br style="padding: 0px; margin: 0px;" /></p>
<pre style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font: normal normal normal 12px/18px Consolas, Monaco, 'Courier New', Courier, monospace; overflow-x: hidden; overflow-y: hidden; white-space: pre-wrap; font-size: 12px; font-family: 'Courier New', Courier, 'Lucida Console', Monaco, 'DejaVu Sans Mono', 'Nimbus Mono L', 'Bitstream Vera Sans Mono'; background-color: #ffffff; width: 716px; padding: 0.8em; border: 1px solid #dddddd;">android:theme="@android:style/Theme.NoTitleBar.Fullscreen"</pre>
<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;"><br style="padding: 0px; margin: 0px;" /></p>
<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;">If you need a <em style="padding: 0px; margin: 0px;">real</em> fullscreen, then you have to use this code in your Activity class:</p>
<p style="margin-top: 0.6em; margin-right: 0px; margin-bottom: 0.3em; margin-left: 0px; line-height: 19px; padding: 0px;"><br style="padding: 0px; margin: 0px;" /></p>
<pre style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; font: normal normal normal 12px/18px Consolas, Monaco, 'Courier New', Courier, monospace; overflow-x: hidden; overflow-y: hidden; white-space: pre-wrap; font-size: 12px; font-family: 'Courier New', Courier, 'Lucida Console', Monaco, 'DejaVu Sans Mono', 'Nimbus Mono L', 'Bitstream Vera Sans Mono'; background-color: #ffffff; width: 716px; padding: 0.8em; border: 1px solid #dddddd;">requestWindowFeature(Window.FEATURE_NO_TITLE);<br style="padding: 0px; margin: 0px;" />getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,<br style="padding: 0px; margin: 0px;" />WindowManager.LayoutParams.FLAG_FULLSCREEN);</pre>
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		</item>
		<item>
		<title>Catch USSD responses</title>
		<link>http://www.geekdroid.com/catch-ussd-responses/</link>
		<comments>http://www.geekdroid.com/catch-ussd-responses/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 19:51:04 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[catch]]></category>
		<category><![CDATA[codes]]></category>
		<category><![CDATA[response]]></category>
		<category><![CDATA[ussd]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=115</guid>
		<description><![CDATA[Android APIs lack a system to grab the response of USSD codes. Don&#8217;t you think this is a bad issue? Without it it&#8217;s impossible to make, for example, a program that captures the USSD response for a credit request to the operator, forcing a developer to use work-arounds for the same goal, like web requests.  <a href="http://www.geekdroid.com/catch-ussd-responses/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p>Android APIs lack a system to <em>grab</em> the response of USSD codes. Don&#8217;t you think this is a bad issue? Without it it&#8217;s impossible to make, for example, a program that captures the USSD response for a credit request to the operator, forcing a developer to use work-arounds for the same goal, like web requests. What do you think?</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mobile World Congress 2010 — 60.000 Android terminals sold each day</title>
		<link>http://www.geekdroid.com/android-terminals-sold-each-day/</link>
		<comments>http://www.geekdroid.com/android-terminals-sold-each-day/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 12:06:22 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[sold]]></category>
		<category><![CDATA[terminals]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=113</guid>
		<description><![CDATA[According to Eric Schmidt, Google CEO, every day in the world 60.000 Android powered phones are sold. This is really great news. Come on, my fellows&#8230; let&#8217;s fill this Android Market with our wonderful applications and games.
]]></description>
			<content:encoded><![CDATA[<p>According to Eric Schmidt, Google CEO, every day in the world 60.000 Android powered phones are sold. This is really <em>great news. </em>Come on, my fellows&#8230; let&#8217;s fill this Android Market with our wonderful applications and games.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Rokon Game Framework</title>
		<link>http://www.geekdroid.com/rokon-game-framework/</link>
		<comments>http://www.geekdroid.com/rokon-game-framework/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:53:04 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[framework]]></category>
		<category><![CDATA[rokon]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=109</guid>
		<description><![CDATA[Android really needs a solid framework. Specifically, a multimedia multipurpose framework. Something to help game developers in their hard work. Rokon Framework is an open source project that aims to that. It started with very few library functions, some months ago, and now it&#8217;s becoming something serious.
Give it a look and if you are going  <a href="http://www.geekdroid.com/rokon-game-framework/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p>Android really needs a solid framework. Specifically, a multimedia multipurpose framework. Something to help game developers in their hard work.<em> Rokon Framework</em> is an open source project that aims to that. It started with very few library functions, some months ago, and now it&#8217;s becoming something serious.</p>
<p>Give it a look and if you are going to try it, share your feedback!</p>
<p><em>Note for the Rokon developer: <strong>please</strong> fix your Wiki page on your site. Your tutorials have been (and they are) inaccessible for days!</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Android Tip – Debug or trace messages</title>
		<link>http://www.geekdroid.com/debug-trace-messages-console-writ/</link>
		<comments>http://www.geekdroid.com/debug-trace-messages-console-writ/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:03:03 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[messages]]></category>
		<category><![CDATA[out]]></category>
		<category><![CDATA[output]]></category>
		<category><![CDATA[println]]></category>
		<category><![CDATA[system]]></category>
		<category><![CDATA[trace]]></category>
		<category><![CDATA[write]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=106</guid>
		<description><![CDATA[Who comes from Java feels pretty comfortable using System.out.println() to output some debug messages.
If you come from Actionscript you certainly use trace() for the same reason.
In Android, the better way to trace messages in the console is the Log class. If you have to output a string for testing purposes, try with:
Log.d(myStringDescription, myString);
For example:
Log.d("Message", "Hello,  <a href="http://www.geekdroid.com/debug-trace-messages-console-writ/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p>Who comes from Java feels pretty comfortable using <em>System.out.println() </em>to output some debug messages.<br />
If you come from Actionscript you certainly use <em>trace()</em> for the same reason.</p>
<p>In Android, the better way to trace messages in the console is the <em>Log</em> class. If you have to output a string for testing purposes, try with:</p>
<pre>Log.d(myStringDescription, myString);</pre>
<p>For example:</p>
<pre>Log.d("Message", "Hello, World!");</pre>
<p>I&#8217;m sure you are going to be comfortable, once used to it!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Android Tip – How to generate random numbers</title>
		<link>http://www.geekdroid.com/android-random-numbers/</link>
		<comments>http://www.geekdroid.com/android-random-numbers/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 20:29:25 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=104</guid>
		<description><![CDATA[In every programming language, you have sometimes to generate a random integer number in a defined range.
Here is how you can do it in Android.
First, declare and initialize the generator:
Random generator = new Random();
Then, get a random number:
int n = generator.nextInt(n);
where n is the upperbound limit.
]]></description>
			<content:encoded><![CDATA[<p>In every programming language, you have sometimes to generate a random integer number in a defined range.</p>
<p>Here is how you can do it in Android.</p>
<p>First, declare and initialize the generator:</p>
<pre>Random generator = new Random();</pre>
<p>Then, get a random number:</p>
<pre>int n = generator.nextInt(n);</pre>
<p>where <strong>n </strong>is the upperbound limit.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Million Dollar App</title>
		<link>http://www.geekdroid.com/million-dollar-app/</link>
		<comments>http://www.geekdroid.com/million-dollar-app/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 13:59:45 +0000</pubDate>
		<dc:creator>GeekDroid</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[dollar]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[million]]></category>
		<category><![CDATA[space]]></category>

		<guid isPermaLink="false">http://www.geekdroid.com/?p=99</guid>
		<description><![CDATA[Promote your product, website, message, application, game uploading an image to this worldwide accessible advertising space!
A single image. 1.000.000 pixels.
1 pixel = 1 dollar.
Download from the Android Market


or textually search &#8220;the million dollar app&#8220;
or download directly the APK file

FAQ
What is this?
It&#8217;s very simple: Try to make $1m (US).
Who are you?
I&#8217;m a computer engineering student who  <a href="http://www.geekdroid.com/million-dollar-app/" class="more-link">More &#62;</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Promote your product, website, message, application, game uploading an image to this worldwide accessible advertising space!</strong></p>
<p><strong>A single image. 1.000.000 pixels.<br />
1 pixel = 1 dollar</strong>.</p>
<h2>Download from the Android Market</h2>
<p><img class="alignnone" title="The Million Dollar App" src="http://chart.apis.google.com/chart?cht=qr&amp;chs=135x135&amp;chl=market://search?q=pname:eu.datapixel.milliondollarapp" alt="" width="135" height="135" /></p>
<ul>
<li>or textually search &#8220;<em>the million dollar app</em>&#8220;</li>
<li>or download directly the <a title="The Million Dollar App Apk File" href="http://www.geekdroid.com/projects/tmda/TheMillionDollarApp.apk">APK file</a></li>
</ul>
<h2>FAQ</h2>
<h3>What is this?</h3>
<p>It&#8217;s very simple: Try to make $1m (US).</p>
<h3>Who are you?</h3>
<p>I&#8217;m a computer engineering student who would like to get the degree with less things to worry about. Really&#8230; I&#8217;m going crazy o_O</p>
<h3>Why should I help you?</h3>
<p>I&#8217;m not begging for help, but I would thank you for the rest of my life. Beside that, I&#8217;m offering a real service. This application could (and it will, I&#8217;m sure) soon be the most relevant and innovative way to promote your products/apps/messages to the world.</p>
<h3>How does it work?</h3>
<p>What you see is a grid of 10.000 blocks (1.000.000 pixels). Each pixel is worth 1$. You buy pixels where there is enough space in the grid and &#8230; that&#8217;s it!</p>
<h3>Can I buy a single pixel?</h3>
<p>In a single pixel (1$) there is no enough information for anything. The minimum block you can buy is the 100&#215;100 pixels block = 100$. The maximum depends on the place you are choosing to put your banner/image. If you are the first one to buy, you can virtually take the whole page paying 1.000.000 $ !!</p>
<h3>What are you going to do with $1m?</h3>
<p>I&#8217;m going to pay the rent for an apartment next to the university, books, tools and everything I need to have the right amount of tranquility for the studies. Then, I&#8217;m planning to raise up an Android software house to make good apps and games for this wonderful platform (thanks, Google). I will donate a consistent amount of money for charity causes to the people of &#8220;L&#8217;Aquila&#8221; and &#8220;Haiti&#8221;, both destroyed by an earthquake.</p>
<h3>What else?</h3>
<p>Nothing! Let&#8217;s fill this page and feel free to contact me for any questions.</p>
]]></content:encoded>
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